Screenwriter and videogame designer Jordan Mechner provides some excellent insight into crafting stories for games.
I’m not an avid gamer, but the few I’ve encountered and enjoyed—such as Knights of the Old Republic and Spycraft: The Great Game (dating myself here, I know)—surprised me with such a thorough exploration of story instead of relying just on gameplay. (In my opinion, KOTOR has a far more creative and satisfying tale behind it than the three Star Wars prequel films combined).
I’ve wondered what it would be like to write a videogame, and always thought it was the purview of die-hard gamers. I’ve just got a handful PC titles and haven’t owned a console since the Atari 2600 was the shit. But maybe it doesn’t matter, as long as the creativity is there…
More from Mechner and his adventures on screens large and small can be found on his blog.